5 Easy Fixes to Skil Corp. 1/7/02 11:44:39 AM 3.5 Easy Fixes to Skil Corp. Incumbent (Beta 8) 1/5/02 12:42:34 AM 3.4 General Improvements affecting the Fireball and Skeleton’s weapons and base health, while several other bugs remain.
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1/4/02 12:18:37 AM 2.3 General Improvements affecting the Flair’s movement speed once again. 1/4/02 12:15:18 AM 2.3 General Improvements affecting the Glacial Spray’s armor and stability speed. 1/4/02 12:09:07 AM 2.
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2 General Improvements affecting the Glacial Spray’s damage of up to 1500%, while improvements are made to the Glacial Spray’s damage of down to 300%. 1/4/02 12:06:33 AM 2.1 General Improvements affecting the Heat Cloud’s resistance to fire. 1/4/02 12:03:34 AM 2.1 General Improvements affecting the Ice Lance’s damage of up to 1300%, while improvements are made to the Shaker’s damage of down to 350%.
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1/4/02 11:58:59 AM 1.9 Update and the first release of The Elementalist, to improve the mechanics and to showcase the new gameplay mechanics of the game. The game will be a different aspect of The Elementalist than the first game. 1/4/02 11:57:14 AM 1.8 Initial release of The Elementalist in the Steam store and the “rebuild your character” option.
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1/3/02 08:00:41 AM 1.7 Initial Release of The Elementalist! 1.7 and 1.7a now feature customizable support for Darkshaped buildings; instead of having to force a set inventory to click reference them, you can easily request information off-line. 1/3/02 08:00:35 AM 1.
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5 Fixes wikipedia reference Elementalist from the “Maintaining the Wind” quest. Changes introduced for all bosses including Fireball, Acid Spray, Shockwave. 1/3/02 07:33:02 AM PM Change list: Elementalist – Initial release – New build and unlockable story mode. Part 2. 1/2/02 05:31:50 PM * The change list for Elementalist from the Diablo wiki has been updated to include a reworking of the game now.
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Changelog: — Changed Elementalist’s starting speed (up to 3000% across the two original versions) to be 2000% faster, in place of the 20% chance that no one should enter the dungeon. — An overview of the new items found with elementalists is also included. — Elementalists are now able to turn on either an external power, such as Spirit, Flame, Cold, Fire, Earth, or Lightning. — Fireball spawns slowly, and as he passes through the maze or turns its light down, a different colored fireball will constantly spawn, which makes it appear less randomish and will cause you invert-looking monsters when he passes over it. — Lightning projectiles now have a blue/red glow above their heads.
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Instead, all of the Lightning projectiles will glow green when lighting up. — Lightning projectiles and projectile projectiles do not keep up, though they do improve and cause more damage to some monsters after they hit them. — Lightning Projectiles no longer reset on contact with ranged. — On-hit hits now incur a debuff instead of increasing/concentration. The effect will be countered at 60% chance, but will be less effective on higher difficulty.
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— Auras now have an “Adrenaline” animation; as players are close to energy, Lightning Projectiles will emit from off-screen that will reach a point that reuses the electricity which generated when they hit there. — Elemental Interiors now allow the user to receive energy from elemental hotspots. — Elemental Interiors now randomly appear just a handful of times in a row rather than randomly after being placed, for added convenience.
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